All work

40 Million Passengers

Digital & Onground Activation

Client

flyadeal

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Role

Art Director & Game Developer

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Scope

Game design and development, visual direction, onboard activation

flyadeal flew its 40 millionth passenger. Instead of saying thank you, we let people play.

The Insight

Milestones are the brand’s moment, not the audience’s.

A “40 million passengers” post usually gets scrolled past. It’s a number that belongs to the airline. To make people care, the celebration had to be something they could take part in.

The Idea

Turn the milestone into a game.

40 million became a level to complete. We built a retro pixel-art game where players fly a flyadeal aircraft through a Saudi skyline, collect points and chase the high score. The nostalgic look made it instantly familiar and easy to share.

Play It

Try to beat the high score.

Loading game…
Loading game…

Designed and developed by me, from the visual style to the game mechanics and code.

Beyond The Screen

The game came on board.

We hid secret gifts around the aircraft, and passengers who found them won prizes. The celebration moved from phones to seats.

Giveaways

Every piece stays in the pixel world

Result

Players shared their high scores across social media, turning an airline milestone into a participatory celebration that continued onboard